ANIFLEX

The workout is the mission.

A fitness RPG set in the feudal village of Amahara. Your real sets and reps drive the story — train under a Master, awaken the power sleeping in your body, and forge your legend one session at a time.

Enter Amahara ▾
序章 — PROLOGUE

You wake on the road, robbed of everything.

Smoke rising over the village of Amahara at dusk
Smoke over Amahara. The night everything begins.

A traveler named Kiriyu finds you unconscious where the bandits left you. Before you can catch your breath, smoke rises over the village of Amahara — and the road pulls you straight into the fight.

On your final rep, something answers from inside you. The villagers have a name for it. The Masters have spent their lives learning to control it.

They call it Echo — a force every human carries, drawn out by physical effort. The body is the medium. Training is how it wakes.

響 — THE POWER WITHIN ALL

ECHO is defined by who you are.

Physical effort draws out Echo — shaped by what you believe, want, survived and have done. Move the light to see the mix change.

Ideal Desire Trauma Experience Drag the light
What that mix gives you

If it runs unchecked

Ideal

What you are convinced of, and would not trade away.

Desire

What you are reaching for and have not got yet.

Trauma

What happened to you that you did not choose.

Experience

The hours already in your hands.

Many seek power. Few understand themselves.

任務 — THE CORE LOOP

Every real rep is a strike in the story.

This isn't a game with a workout bolted on. The workout is the mission — your push-ups, squats and sets are the moves that carry each battle and each chapter forward.

壱

Take the mission

Story missions are real training sessions. Exercises, sets and rests are the structure the tale unfolds through.

弐

Train for real

Your program is built around you — your equipment, your level, your goals — and prescribed by the Master you choose.

参

The story answers

Finish the work and the world moves: battles turn, bonds deepen, Amahara changes. Story is paced by completed workouts — never by a timer.

師範 — THE FIVE MASTERS

One dojo. Five Masters. Choose whose path you walk.

Each Master teaches a different discipline, carries a different weapon, and will shape both your training program and the fighter you become. Tap a Master to meet them.

Goro Arakida, Master of Strength
STRENGTH

Goro Arakida

Weapon — Spiked Club

Titles earned on their path

Train with your Master to raise your Bond from 1 to 10 — unlocking dialogue, secret techniques and the titles above along the way.

入門 — BECOME A DISCIPLE

You don't just install an app. You're given a life.

Complete the prologue and Amahara takes you in: a Master, a program, a blade, and a run-down house to call your own.

The Disciple's Scroll

Disciple's Scroll

Your quest log and record of every mission taken.

Rusted practice blade

Rusted Practice Blade

The first sword in the prestige line. Everyone starts here.

Pouch of 500 gold

500 Gold

Seed money for the Market and the Traveling Merchant.

House key

House Key

A home in Amahara — humble now, but it grows with your story.

Your starting house in Amahara
Your starting house. It won't stay this humble.
刀 — THE BLADE LINE

From rusted steel to legend.

Your first sword is a rusted practice blade. Twenty tiers stand between it and the weapons of legend — every one of them earned through training, never bought.

響 — ECHO

Power always costs something.

Echo wakes through effort — but those who push it past what their mind can hold don't come back the same. The villagers whisper about what's left of them. You'll meet one soon enough.

Train with discipline. Control is the whole art.

Amahara is waiting.

Free to download. Kiriyu will find you on the road.